AI Insights · Timothy · January 2023
Top 5 School Games in the US Q4 2022 Performance
Explore the performance of the top 5 school games on a unified platform in the United States during Q4 2022, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 school games on a unified platform in the United States showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Adventure Academy from Age of Learning, Inc. saw a consistent decline in weekly revenue, starting from approximately $36.6K in late September and dropping to around $22.1K by the last week of December. Weekly downloads fluctuated with notable peaks, reaching over 11K in mid-November and closing the year at about 10.3K. The weekly active users hovered around 22K to 25K, maintaining a steady user base throughout the quarter.
Idle High School Tycoon by Kolibri Games GmbH experienced more varied trends. Weekly revenue peaked at approximately $5.4K at the end of October and stabilized around $4.8K by the end of December. Downloads fluctuated, peaking at 5.6K in early November but dropping to around 4.3K by the end of the quarter. The active user count showed a steady increase, starting at about 14.8K and reaching nearly 18K by mid-November before stabilizing around 16K towards the end of December.
Bully: Anniversary Edition, published by Rockstar Games, demonstrated a gradual increase in revenue, starting from around $3.1K in late September and peaking at approximately $5.8K by the end of December. Downloads showed a significant spike in mid-December, reaching over 2.2K, before slightly dropping to 1.9K. The active user count also saw a notable increase towards the end of the quarter, rising from around 2.5K to over 4.5K.
The Goldbergs: Back to the 80s from Eastside Games had relatively stable revenue throughout the quarter, fluctuating between $2.2K and $4.1K. However, there was no available data for downloads and active users, which makes it challenging to analyze its overall performance comprehensively.
School of Chaos Online MMORPG by VNL Entertainment Ltd. showed a modest increase in revenue, starting at $358 in late September and nearly doubling to $788 by the end of December. Downloads exhibited a steady upward trend, peaking at about 2.4K in the last week of December. The active user count remained stable throughout the quarter, averaging around 16K.
These insights are derived from Sensor Tower data, and additional detailed analytics can be found on their platform. This comprehensive overview helps in understanding the varying dynamics and performance metrics of the top school games in the US market during Q4 2022.